It wasn't unusual for me to let the characters write parts of the quest as they were confronted with a new problem. For most encounters the die roll decided their fate. As we were mostly playing as a family group (and friends) their was always considerable amounts of discussion about the choices made.
As a teaching apparatus role playing was extremely beneficial. We often brought historic events, places and characters into the game. It also worked well for squeezing in math, science and art.
I have a tendency to play characters who look before they leap, don't crawl out on the limb or take a drink out of the glass before knowing whats's in it. Whenever I think about changing any of that I am less than convinced I could pull it off. Still it might be a lark to try playing someone who is quick to jump into the fray. A character who is self-confident, impulsive and just a little over the top.
I don't know that I'll make a character adjustment anytime soon. That being said nothing ventured......
Therein lies the crux of the matter.
May the Schwartz be with you.
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