It wasn't unusual for me to let the characters write parts of the quest as they were confronted with a new problem. For most encounters the die roll decided their fate. As we were mostly playing as a family group (and friends) their was always considerable amounts of discussion about the choices made.
As a teaching apparatus role playing was extremely beneficial. We often brought historic events, places and characters into the game. It also worked well for squeezing in math, science and art.
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