2020-10-07
New Campaign - Basic D&D
DM Carl
Ari - human wizard
Caper - halfling
Fighter - human cleric
Leaf - elf
Ari and Caper enter Birkenstock looking for information about the Archive Of The White Master. They have heard of this library, home of an undead man eating Eagle and Pann-Severi, a magic rod. The Archive Of The White Master was the home of Marusan The White an evil wizard now deceased.
They approach the Birkenstock church and see Fighter the cleric. They also see Leaf the Elf snoring on a bench outside of the church. They talk to Fighter and when Leaf awakes he joins the conversation. Fighter says, "The Archive Of The White Master is north of here, past the woods.". Since Leaf is a woods elf he is aware of the woods to the north of Birkenstock and he thinks he can find the archive even though he has never been there. Caper and Ari buy a vial of healing balm from the cleric and then the party heads north.
After walking a few hours they hear a sound like an animal in distress. They rescue a raccoon hanging in a net trap high in a tree. Leaf climbs the tree and cuts the net free. Caper looks at the ground and finds large goblinoid tracks. They don't follow the tracks but continue north on their quest. The raccoon follows.
After a while they exit the forest onto a large plain. The see a giant eagle soaring above. Close inspection shows that the eagle is decaying and they decide this must be the undead man eater they heard about.
Caper shoots the eagle with an arrow and hits him between the wing and the body. The eagle attacks and Ari dips her dagger in holy water and throws it at the eagle killing it.
We continue north to the library. It's large made of white stone with a big front door. We decide to reconnoiter, circling west first then around the north end. No windows. On the west side we see a broken place where there is a hole in the wall about three feet high. Examining the hole it looks like someone tunneled out a long time ago. Peering in with Ari's lantern it looks like a prison cell. Caper walks in and looks around. The party follows. It's a locked cell, 15' x 10' with bars and a door with a large padlock. We can't pick the lock and we can't bend the bars so we go back outside.
Caper climbs a rope to the roof. It's flat and sturdy with a stained glass skylight. Caper ties the rope off and the rest of the party climbs up. Looking through the stained glass we see a temple with an evil statue and a wooden bench.
The image on the glass is a demon. Leaf wants to break it so Caper gives Leaf his shield. Leaf smashes the skylight with the shield breaking it into thousands of pieces which scatter into the temple below. We see something flitter into the sky and vanish. The skylight was a stained glass golem guarding the temple.
The Wall