Milyagon Treasure Hunt Players Guide from hairylarry's blog

Prerelease text from the If You Play You Win game now on Inspired Unreality Monday nights. When this is published I will add the link here.


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  Ari is a human wizard trained in healing and defense. Ari has a pet wildcat named Tude, she has raised from a kit. The cat is not a familiar but there is a very close bond and the cat is always alert for danger. Caper is a halfling bard with a storied past. Although designed for two player characters this quest could be played by any low level party.

    Kendrick uses a telecommunication spell to send Ari a message. (calls her on her cell phone) He says "Big things are astir so small things must be put in place. Contact the witch at Milyagon. She has a task that needs done."
    Ari and Caper travel to Milyagon and talk to the witch. She needs three things from Wilken Woods but she cannot go herself because her daily rounds helping the elderly keep her busy. She's been putting this off but evidently Kendrick thinks it's important enough to send help.
    The witch says:

    "You have to go to Wilkin Woods to get a feather from an owls tail, some squamish mushrooms, and a branch from the ancestor tree.

   "The feather cannot be stolen but must be given freely. If the owls
suspect foul play they will attack as fowls do. Do not let the feather touch the ground. If you find a feather on the ground it will not work.

"The squamish mushrooms grow  in leaf molds under large oak trees. Their magic concentrates under the moonlight and they are best picked with the moon shining directly on them. Here is  a small bag. It needs to be more than half full but not all the way full or the mushrooms will bruise.
    "The ancestor tree grows large in the heart of Wilken Woods. It's a giant oak. The legend is the ancestor tree was the first tree in Wilken Woods and the forest started from this one tree. The ancestor tree is big magic, the other oak trees less so. The magic dilutes with extended lineage those grown from ancestor tree acorns have half the magic of the ancestor tree. Those grown from their acorns, half again. You will know the ancestor tree because it shimmers with a fey glow in the moonlight.
    "Do not to cut, break, or chop any tree in Wilken Woods. The oak trees will defend the forest. It is safe to pick dead branches from the ground for firewood but fires should not be started under a tree. Never burn a branch from the ancestor tree.
    "Branches on the ground have no magic except for the branches fallen from the ancestor tree. So you can detect magic on branches around the ancestor tree to make sure that a  branch fell from the ancestor tree. A branch doesn't fall far from the tree so first find the ancestor tree and then find a branch. Get a big one.
   "The squamish mushrooms close  to the ancestor tree have the most magic. So after you get the branch search the area for the best mushrooms.
    "Wilken Way deliberately avoids the most magical areas of Wilken Woods. The ancestor tree is to the south of Wilken Way. Nobody knows Wilken Woods like the woodcutter. He lives at the north edge of the woods in the least magical area. Still, all of the woods are magical and you should be on your guard at all times."
    The witch points to the sky and says, "See the half moon up in the blue sky. You have come at a good time. The moon is full in a week and you will have strong moonlight over the next two weeks.


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By hairylarry
Added Sep 7 '20

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